Saturday, January 6, 2018

Armored Infantry Campaign in Altis

The beginning of a campaign near the mountains of Altis, showing two nighttime battles and one daytime. Random time start and random weather, Chernarusian motorized rifle/tank detachment is assigned any number of initial missions, then two possible subsequent missions. All set piece, all stand up fights. 

As the player you don't know where enemy patrols will pop up, but you do know when they do they have teeth sharp enough to ruin your operation. Air support includes two SU-25 ground interdiction aircraft on a free hunt. Rebel forces have tank/infantry rapid reaction forces, and forces in towns are garrisoned there.

Night time encounter at Koroni. While preparing for a subsequent attack on another town further north,an enemy foot patrol was spotted approaching from the south. All other forces, two motorized rifle squads and a tank platoon had been moved north to prepare for the attack. 

My squad I deployed south to deal with the patrol, when an enemy T-55 tank platoon started making for Koroni. Afraid of losing my battle taxi, I moved the BTR into the village and recalled the tank platoon. The tank unit made short work of the T-55s before they could come into contact with the BTR.



Two burning enemy T-55s. I programmed the game to have a three tank platoon, so somewhere on the map was a third tank. It was either destroyed by airstrike or was simply a straggler.




Continued south to deal with the enemy foot patrol, which ran off after dispatching one rifleman.

Continued





Near Galati,  BTR rifle squad heads west to its jumping off point.




This is the second tier of objectives in the campaign, namely the town of Galati. Taking a town in the first tier, one of the squads was ambushed by a rebel foot patrol and wiped out with an RPG shot. 

In this foto, after taking the loss of three effectives, the remaining motorized rifle squad and a tank platoon head by road to Galati. The enemy counterattacked in the approach march killing all but four, including an RPG shot which destroyed the battle taxi (BTR) Unfortunately the remaining effectives were frozen and refused orders to advance, so I was left alone to enter the town and clear it.



One of the six possible towns/objectives is Orino, easily one of the most dangerous. Last several times I was assigned to clear out this village, after securing the town, out of nowhere came three infantry probes, one from the north and south and even the east. 

Two of those probes are supposed to be enemy light rifle patrols, with a third enemy light rifle/tank counterattack coming from the west. I designed the scenario and wrote the conditions, but I would like to know just how a rifle unit attacked from the east. Shown is from a secondary, and much larger town, Galati, after a tank platoon attempted to relieve enemy forces in another town well to the east. This scenario is becoming a melee with enemy force movement being almost impossible to predict. I generally know what is s'posed to happen, but it almost never does work out that way,

Great and intense immersion and fun.




I have always heard that 15 minutes is a long tank battle. Gathering forces to begin an assault on another position after capturing the town of Koroni, all these tracers and rapid fire booms started taking place. As you look on, watch the inset map. The tank battle begins at 2115 and ends at 2119. Enemy tanks nearly completely destroyed one motorized rifle squad, but early intervention by a friendly tank platoon saved the rest of the operation from complete destruction.


As soon as I realized what was happening I tried to get the other two rifle squads to high tail it back east. Too late for 2nd squad. Only one survivor.

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