Saturday, December 16, 2017

Depiction of Pogroms in Arma 3

A few pogrom wargame scenarios exist in FPS games.
In Call of Duty Modern Warfare, the SAS team is sent to a village in Azerbaijan to stop civilians from being killed. In another scenario, Price is sent to recover an informant while aiding a Russian team in stopping attacks on civilians by rocket artillery.
I call those Tears of the Sun scenarios. Attacking a numerically superior force even the tactically superior forces and suffering losses is hard.
One of the best scenes in the film Tears of the Sun was when the SEAL team decides to enter a Fulani held village where attacks on civilians are ongoing.
Of course the team team suffers no losses and the bad guys are all wiped out.
The way it should be, always.
In Arma 3, stopping a pogrom is not as easy. I have written three scenarios for Arma 3 where Chernarus military are called on to at least investigate civilian attacks. I have at least one, recently concluded, that attempts to do just that -- stop executions of civilians.
In the former instance, a CDF armored task force is sent into Grishino after the CDF was warned that "they are killing everyone." The main mission is not to stop that attacks; they already have taken place. But to evacuate any civilians who want to leave and to record the locations of any mass graves.
The CDF team is not outgunned, but they are tasked with attacking a fixed location then clearing Grishino from a numerically superior force, including tanks. Then the task is to hold the town against three mixed infantry counterattacks before being ordered to withdraw.
In the latter, a six man Chernarus naval spetsnaz team is tasked with preventing another pogrom in the southeastern Altis town of Selakano.
Supporting forces include one B-25 bomber, maintained by the Chernarus Intelligence Service (ChIS), and a small band of locals guerrillas. Another supporting unit are two ChIS snipers armed with M-200 bolt action rifles, who have been monitoring developments in town, and are the reason why the Chernarus special forces team is there.
Several tasks await the team, the first being to stop the execution of four civilians in a courtyard of a residence, which is usually done by the snipers. The second task is to eliminate the commander. Third is to free six civilian hostages who are presumed to be the next to be shot.
The last is to clear the town of all enemy presence.
I tried in several run through to successfully complete the scenario and have failed everytime. Except tonight. I didn't record the game, but I will the next time.

No comments:

Post a Comment