Thursday, December 13, 2018

Force Interdiction Operation



This scenario was put together well before I acquired Arma 3, and will be duplicated on Altis using Arma 3

Major, Chernarus naval intelligence just received word that a Molation Army detachment is being sent to Cruce as a punitive measure for hosting the evacuation of the three personalities your team assisted two days ago.

The American regional commander says that at the moment, no other ground forces are available to counter this raid, so our forces, and an American tier one team are the only forces available.  The American team will infiltrate into town, and attempt to block enemy incursions into town. The commander also has made four US Navy ground interdiction aircraft (F/A-18Es) available for airstrikes.

According to wireless intercepts, the Molations are sending a BMP-2 rifle section consisting of two BMP rifle squads and a T-55 tank platoon to town with the intention of punishing the residents.  Additionally, several enemy patrols are expected to be in the area, including some light technicals.

The American team will act independent of your command, but may call for help in evacuating.  If not, the tier one team will evacuate aboard their Humvee at the same time as your team.

Your team and a weapons team will land by boat at MLZ1 and move with all due haste to a location south of Cruce overlooking town to set up your AT-4 Fagot ATGM.  It is recommended your team have as many RPGs as they can reliably carry as well as at least one PK machine gun.

Once the enemy forces come into range, use the airstrikes first to destroy as much of the enemy forces as possible before you use the ATGM.

Your task is to prevent the Molation force from entering town, if possible by destroying all enemy armor and their infantry.

A total victory means all enemy armor is destroyed, and Cruce is unoccupied by any Molation element.

Once the outcome has been determined, your teams will evacuate the area and extract by boat.


All the best, major.

Chernarus Winter Air Campaign



Note: This is one of the first scenarios/campaigns I planned after acquiring Arma 3.

Chernarus Winter Air Campaign

Chernarusian rebels are planning a spring offensive in the northeast.  At the moment some forces are already deployed to that area, but their plans involve reinforcing those troops with artillery and AA guns.

As of the date of this document, the rebels have one AA battery and one mixed artillery battery already deployed around Krasnostav, as well as other mobile troops, including tanks.

We have learned that the rebels are planning to move one mixed artillery battalion and one ZU-23/2 AA regiment into Chernarus, along with the necessary support vehicles.

Over the next eight weeks we estimate the rebel will move a total of 400 trucks laden with fuel and ammunition, along with 20 ZU-23/2 trucks, eight BM-21 and four 2S1 SP artillery vehicles.  The projected route they will take will start in Skalka to Petrovka to Grishino to Gvozdna to Krasnostav.

Your air squadron will be strained planning to intercept those vehicles in addition to maintaining maritime patrols between Solnichni and O'lsha.  Both are priorities, so reducing activity in one sector in favor of another is not an option.

We have two naval spetsnaz units deployed to the northeast to keep continuous observation on the projected rebel supply route.  Once a column is spotted, your air operations commander will be notified through Admiral Petrov's staff, giving your force sufficient time to intercept.

The supply convoys will have between five and eight trucks in them, and will likely include some technicals as escorts.  On any given day the rebels may choose to move two convoys through the area.