Tuesday, March 29, 2016

Moschnyi Operation 5

Major, your request for seaborne extract is denied.  Enemy air cover is too heavy at the moment to permit any other naval assets from being risked.

At the moment the MoD is planning a multifacted air counter operation which will include several overnight air raids on air bases used by the rebels to support their air operation.  The first of the air raids are expected to come by nightfall.  If successful, the earliest we could mount a rescue will be first light.

In the meantime, we suggest you prepare your forces to hold your position until then.

Moschnyi Operation 4

Major, the enemy, frankly to our surprise have gained air superiority over the island.  In the time between the ending of the last operation and now, our naval forces have managed to land additional ammunition at Moschnyi Harbor.  One freighter is preparing to leave while another will arrive in about ten minutes.  The two missile boats which were your transports will be anchored at the harbor to provide AA covering fire.  At the moment, the only aircraft available to our force on the island are two CAP fighters.

We are expecting an enemy bombing air raid within minutes.

Your orders are, as before:  Your spetsnaz team and two naval infantry platoons will continue to hold the middle of the island blocking all enemy forces from penetrating westward.  You must hold your position for as long as possible, then withdraw by bounds to the west, delaying enemy forces for as long as possible.

Commentary:  Here are where things get really hairy for the Chernarusians.  No air support, no CAP and no reinforcements with an expected air raid in mere minutes.  Rebel forces really have the air tied up in a knot.  The blocking force, in the first run through, lasts ten minutes before being forced back, due to constant air attacks by rebel fighters. Out of 16 naval infantry, six survive.  Out of six naval spetsnaz, two survive.

The spetsnaz commander decides to take command of the remnants and withdraw to a seaside resort on the north side of the island and request seaborne extraction.

Meanwhile the enemy air raid is a success.  Two freighters, two missile boats and three armed motor launches, along with all the ammunition stores are destroyed.

Moschnyi Operation 3

Congratulations on the successful completion of your task, Major.  The next phase of the operation will begin immediately.

Two naval infantry squads are tasked with holding Moschnyi Harbor to enable the landing of supplies, and two will be tasked with assisting your spetsnaz team.

Your forces will immediately move to a defensible position in the middle of the island and hold that position against any enemy forces attempting to gain the western side of the island.  We are expect a rebel rifle platoon and a technicals platoon will attempt to close with our forces in Moschnyi, so your forces must be prepared to stop them at all costs.

If you hold your position for at least 90 minutes without enemy forces penetrating to the west end of the island, yours will be a victory.

Commentary: This scenario turned out to be an immersion event, a game so good, where everything went so well, the player gets completely immersed in the experience.

As part of a campaign, however, things go against the Chernarusians.  Even as the task is being successfully completed, the rebels wrest control of the air and establishes air superiority sufficiently so their CAP begins to attack the naval infantry in the center of the island.  By the end of the game, things begin to look bad for the defenders as more rebel infantry begin to converge on the defended position.

No photo play of this scenario exists at the moment.

Moschnyi Operation 2 -- Liberation Begins

The liberation of Moschnyi Island is at hand, Major.  The rebels have occupied the island since last summer, but it is only since the first of the year we have had forces available to retake the island.

Your spetsnaz team will land at the southern coast of the island and proceed to the main road, holding that position against any enemy patrols.  You will hold that position for about 30 minutes, then call in the naval infantry to land.

Once the naval infantry have landed, you will task one squad to hold your position, two squads with taking the town of Moschnyi, leaving one squad to assist your team.

Your team then will proceed to the airstrip and attack and eliminate any enemy forces there.  Once you have destroyed all enemy aircraft at the location, the relieving naval infantry forces will land by boat near the airstrip.

The invasion will commence with a SEAD strike on the 23mm AA battery posted at both harbors.  You will have two airstrikes available to you to deal with enemy technicals.

No photo play is available for this scenario.

Moschnyi Operation 1

The first Moschnyi operation took place in late summer, 2015.  What follows is a description of the mission:

Only four days ago, a rebel force took over the eastern Moscheni town of  Novakvice. Landing by boat, and with agents planted inside the town, the rebels took only four hours to bring the town under their control. The rebels killed the mayor and his wife, and are holding several top civic and government leaders prisoner.

The Ministry of Defense had no warning about this invasion, and no military forces were in the area to stop the takeover.  Nearly every army and air force unit are occupied in northern or eastern Chernarus.  The only appreciable forces available for any counter operations are Admiral Gorkov's naval infantry, spetsnaz and naval forces based across the strait.

Naval intelligence has learned that the rebels are planning to take the rest of the island in a surprise attack to take place in about an hour. The island president is preparing to evacuate the island by air along with a number of people by boat, including police.  The evacuation is taking place as you read this.

You will have a naval infantry platoon at your disposal which will land by boat in extreme western Moschnyi.  Your spetnaz team will land by boat at the ferry area.  An ammunition truck has been parked at the ferry landing along with an offroad vehicle for your use.  The only heavy weapon available will be a recoilless rifle.

The battle will be by phases.  Your team will move first to Phase Line Alfa, where you will set up a defensive position. Use this position to stop any rebel mobile forces for as long as prudently possible.

 Naval intelligence says that as many as 12 technicals will attempt to move across Phase Line Alfa.  Once your position becomes untenable, or you receive word the president is on the move, you will withdraw to Phase Line Berkut, where you will set up a new defensive position. By that time all the enemy technicals should be destroyed, but by that time enemy infantry should be trying to infiltrate.

You must hold Phase Line Berkut at all costs until the president's plane is airborne. Once the president is safely away, your task will be to destroy all remaining aircraft, and fuel and ammunition trucks at the airfield with explosives available, then withdraw to Phase Line Vershinin.

At Phase Line Vershinin, you must hold until your naval infantry teams have been evacuated.