Sunday, November 13, 2016

News Report on Operation Black Winter

Brienz, Napf Island

The air raid took less than 10 minutes total, as Russian SU-25 ground attack aircraft loudly and violently struck Chernarusian positions in Brienz. Chernarusian marines on patrol as far as three kilometers away could see plumes of black smoke rising from the destruction the aircraft wrought on Chernarusian supplies, and could hear echos as the sound of the aircraft heavy weapons reverberated on the mountains surrounding this tiny seaside village.

The weather has been terrible in southern Napf Island. Speaking to a Chernarusian naval meteorologist by radio yesterday, a Senior Lieutenant Andropov, the island can expect nearly constant snow storms for the next nine weeks. The storms, which usually hit in the morning are so strong that visibility is reduced in some areas to less than 200 meters.

The war here has settled into an odd routine. Russian early morning air raids are always accompanied by infantry attacks from poorly clothed, but heavily armed rebel soldiers. The air raids, we are told, are supposed to destroy supplies and troops. While the raids end with supplies destroyed, very few of the Chernarusian marines have been wounded or killed by aircraft.

The real danger is with the ground assaults. Rebel commanders have been attacking Brienz in platoon strength from three different axes, and the attacks have been in threes. The rebel soldiers, poorly dressed for winter fighting, always manage to inflict some casualties on Chernarusian forces here, but the rebel units are almost always wiped out by the Chernarusians.

Early attacks, those which took place one and two days after the Chernarusian marine landed were accompanied by technicals, light pickup trucks with heavy weapons mounted to their cargo beds. 
As with the rebel soldiers, those trucks are similarly destroyed by Chernarusian counterfire.

The rebels' strategy is fairly clear, according to a Chernarusian naval captain stationed here. They intend to eject the marines from their positions regardless of the cost to them. In two more days, the captain said he will send out parties to recover the rebel dead. They will be stripped of any useful items, including clothing and boots, and the corpses will be incinerated in bonfires The ground here is frozen solid and nearly impossible to dig into. Any identity papers and personal items will be sent out with the evacuation boats. Chernarusian commanders will eventually contact rebel commanders to return the items.

So, the routine continues, day after day When night comes, the Chernarusian patrol boats come to offload replacements, what the Chernarusian marines call fillers, and supplies of ammunition and food, and to evacuate dead and wounded. The evacuations take much longer because Chernarusian marines insist on holding an informal ceremony honoring their war dead before they are loaded onto the boats. It doesn't matter how many soldiers are on the front line, there's always a solemn ceremony honoring the dead.

In Brienz, the war has disrupted life somewhat. The village has power, but water is available for only a few hours each day. The two man Brienz water department left the village when war broke out and are rumored to be fighting with pro Chernarusian FIA guerrillas in Sorenberg.

But villagers try to continue as normal. There's always product deliveries to the local grocery store, and the local pub, which doubles as a town hall, received its shipment of alcohol and food two days ago. Drivers making deliveries to Brienz say that rebel checkpoint delays are getting longer, but rebels operating the checkpoints are polite and professional. They always check for weapons and ammunition, and other contraband. Bus service has completely stopped, and rebels refuse to let passenger cars through unless one or more females are aboard. The rebels' main fear is that civilian traffic helps local guerrillas move forces around.

The owner of the pub in Brienz has said business is up, despite the fighting. Business would be even better save for the fact the Chernarusian site commander has declared the pub off limits. The satellite feed to the pub's five television sets is still operating, so villagers gather there nightly to watch the news and take in an occasional ice hockey game.

Two days before this dispatch was filed, this writer and two others, a radio personality and a television news woman, were trundled off aboard an open air Strela class patrol boat for Admiral Grachev's command ship, the ChNS Zima, stationed about eight kilometers from Brienz. We were sent there to attend a press briefing by the admirals' staff on the war in Napf.

It is always refreshing to be provided a hot shower and hot food, and to be in quiet quarters with nearly zero threat of attack from anywhere.

When we gathered into the conference room, a young michman passed out a press briefing The five other media, two from American media, read the handout solemnly, while we three just looked and smirked at one another. Events on the ground, where we were and where eventually we would be, had already rendered the handout nearly worthless.

The captain at the briefing said that a marine contingent had captured the eastside hamlet of Gilswil, and were holding on, despite suffering repeated attacks and being low on supplies. Three attempts to send in supplies by boat had been tried, but only one has been successful so far. Even so, most of the rebels' efforts include trying to keep the road between Giswil and Brienz closed to military traffic. That strategy will enable the continuous attacks on Brienz, and will help their own situation everywhere else.

The captain said that another 30 marines were landing at Brienz and will participate in a sweeping operation that is planned to open and keep the road open to Giswil. A successful conclusion of the operation will end ground attacks on Brienz.

The air attacks, however, will likely continue.

Wednesday, November 2, 2016

Operation Black Winter: Defense of Napf Island

The defense of Napf Island

Last October 1st, news came out that the governor of Napf Island, Andrey Fillipov was involved in an illicit homosexual love triangle 15 years before.

The revelations enraged Fillipov's political opposition both on the island and on the mainland. Opposition leaders planned protests at the capital and at the governor's residence.  A general strike was threatened.

By October 10th, the protests became increasingly violent as protest leaders were replaced with leaders with ties to the Chedaki movement.  The new leaders called for the Chernarusian rebels to seize the island to help replace the governor.  Governor Fillipov began to crackdown on the protesters, then declared martial law after an opposition office was firebombed.

By October 20th, people were firing guns at protest leaders and local government officials alike.  Fillipov began to request the national government send troops to quell the protests.  The national government refused.  By October 21, full scale riots were taking place, buildings were burned and people from both sides were being killed and taken hostage.

On the night of October 22nd-23rd, the Chernarusian air force evacuated their two small southern airfield without warning, taking everything except fuel bunkers with them.  By the same morning, rebel armed troops began landing at the main airport and by ship, and began to fan out across the island taking control of television and radio stations, as well as police stations, and setting up checkpoints.

On October 25th Fillipov woke to find 10 AK-47s aimed at his head.  A rebel leader present demanded that Fillipov turn the government over to "the people" or resign.  Fillipov immediately resigned, was arrested by the rebels and held prisoner at a castle along with his deputy and an adviser.

On October 25th, the Chernarusian minister of defense approved the appointment of Admiral Vladislav Grachev, a naval aviator by training, as commander of the newly created Napf naval district.  The Chernarusian Naval Forces command shifted to Grachev's command the 2nd Naval Infantry Brigade along with a division of ships, including the command ship ChNS Zima, the artillery missile boat ChNS Tsvetsk and the frigate ChNS Pike, along with several patrol boats.

Grachev immediately commissioned the Green Star Military Corporation to rescue Governor Fillipov from captivity.

The next day the weather started to turn cold with heavy sleet and intermittent snow.  It was forecasted that snow storms would hit the region by October 30th, and would continue indefinitely.

On October 30th elements of 1st company, 2nd Battalion, 2nd Naval Infantry Brigade, including two AA Machine gun squads (8 Dushkas) landed by sea at Brienz with orders to help defend the port as a lifting crane was being built. The position was supported by the ChNS Tsvetsk artillery missile boat. At the same time, the PMC elements located the governor and sneaked him out of captivity, then fled south toward an abandoned military airfield, which they reached early on the morning of Halloween.  A small element (2 squads) from the naval infantry brigade parachute battalion (3rd Battalion) was tasked with parachuting onto the airfield, securing and overseeing the takeoff.

Rebel commanders quickly got wind of the plot and sent a rifle company south towards the airfield.  The plane took off just ahead of the arrival of the rebel unit, leaving six PMC operators behind.

The naval infantry units and the PMC unit were tasked with retreating towards the southeast.

Near Sorenberg, rebel units ran into stiff resistance from Chernarus friendly FIA guerrilla units which occupy that part of Napf.  Despite a daytime and then a nighttime small arms    assault, rebels could not capture or surround Sorenberg.  The rebel moves south were stymied, but for a brief time.

As the parachute unit started their retreat, they were hit with a rebel attack.  The 2nd squad was pinned down by heavy rebel small arms fire, and were forced to hole up in the eastern most hangar.  Despite assistance from 1st squad, 2nd squad was nearly completely destroyed, except for a single automatic rifleman.

As the unit headed toward the southeast, they were radioed their orders.

A rebel rifle unit had taken over the hydroelectric power plant, so the unit was tasked with clearing out the plant.  The assault was quick and deadly, with the rifle unit losing one rifleman.  The rebel unit holding the plant was wiped out. The unit reached Sorenberg, boarded a commercial truck and were taken to Brienz. From there they were evacuated by sea.

On November 1st, rebel units seized the seaside hamlet of Giswil, and began landing several troops by sea.  Their mission was to move west, and attempt to eject the Chernarusian naval infantry from Brienz.

The attack took place the next day, November 2nd, supported by newly arrived MI-24 attack helicopters.  The rebels attacked Brienz three times total, the last being a night attack.  All of them failed with heavy losses for the rebels, including the loss of the attack helicopters.

Owing to near constant attacks on their positions at Sorenberg, FIA gureilla commanders complained to Admiral Grachev's command about running low on supplies, mostly ammunition, mostly recoilless rifle ammunition.  With Giswil in rebel hands, the naval commander made a decision to send a naval infantry rifle unit to Giswil to clear it out.  The attack would be supported by assault landing boats and SU-25 aircraft flying from the naval aviation base at Balota.

On the morning of November 3rd the attack took place, and took less than 40 minutes to clear the village.  A naval infantry rifle unit was garrisoned at the village supported by an AA machine gun squad of four gunners and a recoilless rifle.  FIA guerrilla could pick up supplies landed by assault boat at the village, since it was much closer than Brienz.  It was difficult to move supplies to Giswil because by then rebel patrol boats were patrolling the mouth of the inlet where the village was located.  Every supply run would have to be escorted by aircraft, making supply runs less frequent.

Saturday, July 23, 2016

A Brief Survey On Arma 3 Seaports

Naval warfare, even including smaller patrol boats have been neglected in Arma 3.  We have some good ones, though, including the Royal New Zealand frigate in the CUPS vehicle corral.  Zero commercial cargo ships exist and this for a game which recently released a brand new map with 40+ kilometers of new coastline and several ports, Tanoa.

But how usable are the ports in Arma 3 and its ported maps?

I went over several terrains recently, using the New Zealand frigate to get an idea of how well those ports could handle big ships:


  • Location/Map                    Type Ship         Tugboat Required  Usable Piers
  • Moschnyi, Moschnyi        Geared/Cargo   N                            1
  • Novakvice, Moschnyi       Normal/Cargo   Y                           1
  • Chernogorsk,Chernarus    Geared/Cargo    Y                           2
  • Elektrozavodsk,Chernarus Normal/Cargo  N                           2
  • Berezino, Chernarus         Either                 Y                           3
  • Kamenyy,Utes                  Geared/Cargo    N                           1
  • Kavala, Altis                    Geared/Cargo    N                           1
  • Pyrgos, Altis                     Geared/Cargo    N                          3
  • Neochori, Altis                 Geared/Cargo    N                           1
  • Modrava, Nogova             Geared/Cargo    Y                           1
  • Vidlakov, Nogova             Geared/Cargo    N                          1
Ship with drafts of larger than the frigate can not be used in the ports listed above, and that is a major reason why Arma 3 needs what are classified as regional carriers, AKA bulk carriers, AKA minibulkers.  Also, all ships in order to access all the ports listed above, should be geared with some kind of crane to enable loading and unloading.  Ungeared ships will not be able to load or unload in those ports indicated with the word geared. All the piers indicate piers large and wide enough to accept trucks.

Also included are whether a tugboat would be required to move cargo ships in and out of port.  A tugboat is not available in any Arma 3 mod at the moment.  At issue also are how deep channels are leading to the port.  You don't want your cargo ship stuck on a sandbar without a tugboat available, do you?

Why is this important?  The lion's share of focus on having cargo ship of any kind is for specops/police scenarios where the Good Guys can fast rope onto the ship to save the day.  But much more important, from the point of view of realism should be for transporting heavy forces  and for supplying those forces. 

The Russians, directly next door to Syria needed the use of ports to supply/support their ongoing air campaign in Syria.

Not even the Big Four, China, Russian USA and France are dumb enough to think they can sustain a military campaign by air alone.  You need ships and you need ports those ships can use. 

Tuesday, June 14, 2016

Announcement from the Chernarus Ministry of Defense

Announcement from the Chernarus Ministry of Defense
Chernarus Naval Forces (CNF)

The CNFS frigate Ax will be arriving in Chizhov Naval Base early Tuesday morning (June 14th, 2016) to replenish supplies.  On Thursday, she will put back to sea where she will be participating in training and gunnery practice off the southern coast of Moschnyi Island with naval infantry forces.

The CNFS frigate Ax will then return to Chizhov Naval base by early Friday morning  (June 17th, 2016) to replenish before putting back to sea for a 10 day patrol Friday night..

Meanwhile,  the CNFS frigate Spear will be arriving at Chizhov Naval Base Friday evening (June 17th, 2016) to replenish supplies.  She will put back to sea Saturday evening (June 18th, 2016) where she will be participating in training and gunnery practice off the southern coast of Moschnyi Island with naval infantry forces.


Tuesday, March 29, 2016

Moschnyi Operation 5

Major, your request for seaborne extract is denied.  Enemy air cover is too heavy at the moment to permit any other naval assets from being risked.

At the moment the MoD is planning a multifacted air counter operation which will include several overnight air raids on air bases used by the rebels to support their air operation.  The first of the air raids are expected to come by nightfall.  If successful, the earliest we could mount a rescue will be first light.

In the meantime, we suggest you prepare your forces to hold your position until then.

Moschnyi Operation 4

Major, the enemy, frankly to our surprise have gained air superiority over the island.  In the time between the ending of the last operation and now, our naval forces have managed to land additional ammunition at Moschnyi Harbor.  One freighter is preparing to leave while another will arrive in about ten minutes.  The two missile boats which were your transports will be anchored at the harbor to provide AA covering fire.  At the moment, the only aircraft available to our force on the island are two CAP fighters.

We are expecting an enemy bombing air raid within minutes.

Your orders are, as before:  Your spetsnaz team and two naval infantry platoons will continue to hold the middle of the island blocking all enemy forces from penetrating westward.  You must hold your position for as long as possible, then withdraw by bounds to the west, delaying enemy forces for as long as possible.

Commentary:  Here are where things get really hairy for the Chernarusians.  No air support, no CAP and no reinforcements with an expected air raid in mere minutes.  Rebel forces really have the air tied up in a knot.  The blocking force, in the first run through, lasts ten minutes before being forced back, due to constant air attacks by rebel fighters. Out of 16 naval infantry, six survive.  Out of six naval spetsnaz, two survive.

The spetsnaz commander decides to take command of the remnants and withdraw to a seaside resort on the north side of the island and request seaborne extraction.

Meanwhile the enemy air raid is a success.  Two freighters, two missile boats and three armed motor launches, along with all the ammunition stores are destroyed.

Moschnyi Operation 3

Congratulations on the successful completion of your task, Major.  The next phase of the operation will begin immediately.

Two naval infantry squads are tasked with holding Moschnyi Harbor to enable the landing of supplies, and two will be tasked with assisting your spetsnaz team.

Your forces will immediately move to a defensible position in the middle of the island and hold that position against any enemy forces attempting to gain the western side of the island.  We are expect a rebel rifle platoon and a technicals platoon will attempt to close with our forces in Moschnyi, so your forces must be prepared to stop them at all costs.

If you hold your position for at least 90 minutes without enemy forces penetrating to the west end of the island, yours will be a victory.

Commentary: This scenario turned out to be an immersion event, a game so good, where everything went so well, the player gets completely immersed in the experience.

As part of a campaign, however, things go against the Chernarusians.  Even as the task is being successfully completed, the rebels wrest control of the air and establishes air superiority sufficiently so their CAP begins to attack the naval infantry in the center of the island.  By the end of the game, things begin to look bad for the defenders as more rebel infantry begin to converge on the defended position.

No photo play of this scenario exists at the moment.

Moschnyi Operation 2 -- Liberation Begins

The liberation of Moschnyi Island is at hand, Major.  The rebels have occupied the island since last summer, but it is only since the first of the year we have had forces available to retake the island.

Your spetsnaz team will land at the southern coast of the island and proceed to the main road, holding that position against any enemy patrols.  You will hold that position for about 30 minutes, then call in the naval infantry to land.

Once the naval infantry have landed, you will task one squad to hold your position, two squads with taking the town of Moschnyi, leaving one squad to assist your team.

Your team then will proceed to the airstrip and attack and eliminate any enemy forces there.  Once you have destroyed all enemy aircraft at the location, the relieving naval infantry forces will land by boat near the airstrip.

The invasion will commence with a SEAD strike on the 23mm AA battery posted at both harbors.  You will have two airstrikes available to you to deal with enemy technicals.

No photo play is available for this scenario.

Moschnyi Operation 1

The first Moschnyi operation took place in late summer, 2015.  What follows is a description of the mission:

Only four days ago, a rebel force took over the eastern Moscheni town of  Novakvice. Landing by boat, and with agents planted inside the town, the rebels took only four hours to bring the town under their control. The rebels killed the mayor and his wife, and are holding several top civic and government leaders prisoner.

The Ministry of Defense had no warning about this invasion, and no military forces were in the area to stop the takeover.  Nearly every army and air force unit are occupied in northern or eastern Chernarus.  The only appreciable forces available for any counter operations are Admiral Gorkov's naval infantry, spetsnaz and naval forces based across the strait.

Naval intelligence has learned that the rebels are planning to take the rest of the island in a surprise attack to take place in about an hour. The island president is preparing to evacuate the island by air along with a number of people by boat, including police.  The evacuation is taking place as you read this.

You will have a naval infantry platoon at your disposal which will land by boat in extreme western Moschnyi.  Your spetnaz team will land by boat at the ferry area.  An ammunition truck has been parked at the ferry landing along with an offroad vehicle for your use.  The only heavy weapon available will be a recoilless rifle.

The battle will be by phases.  Your team will move first to Phase Line Alfa, where you will set up a defensive position. Use this position to stop any rebel mobile forces for as long as prudently possible.

 Naval intelligence says that as many as 12 technicals will attempt to move across Phase Line Alfa.  Once your position becomes untenable, or you receive word the president is on the move, you will withdraw to Phase Line Berkut, where you will set up a new defensive position. By that time all the enemy technicals should be destroyed, but by that time enemy infantry should be trying to infiltrate.

You must hold Phase Line Berkut at all costs until the president's plane is airborne. Once the president is safely away, your task will be to destroy all remaining aircraft, and fuel and ammunition trucks at the airfield with explosives available, then withdraw to Phase Line Vershinin.

At Phase Line Vershinin, you must hold until your naval infantry teams have been evacuated.