Headquarters is located near the capital.
Headquarters platoon: 4 BTR Rifle Squads, 40 effectives total
3 BTR Rifle Companies
Each with 10 BTR Rifle Squads, 10 effectives per squad, 100 Effectives
1 Antitank Platoon: 3 BRDM2/AT5s
1 BRDM Scout Car Platoon: 3 BRDM2s
1 Antiaircraft Battery: 6 ZU-23/2 Urals
Total personnel: 370
Independent Reconnaissance Battalions are detached on a task required basis.
The 41st Independent Reconnaissence Battalion "Berezino" is currently on deployment in South Zagoria, assisting in combat operations in the north.
The 10th Independent Reconnaissance Battalion is currently on deployment near Podagorsk, assisting combat operations in the north.
The 11th Independent Reconnaissance Battalion is currently on deployment north of Miroslavl, assisting combat operations in the north.
The 13th Independent Reconnaissance Battalion is currently undergoing rest and refit near Miroslavl.
Tuesday, September 23, 2014
Thursday, September 4, 2014
CDF Northern Recon 6
I have constructed what may be considered a mission template, this time using CDF (army) forces. With the latest pronouncement from the MoD, CDF forces are forced to deal with Chedaki military buildups north of Novi Sobor along a line between there and Kabanino.
The enemy force deployment is random: four infantry squads plus three technicals columns are deployed at seven spots on the map within 750 meters, anywhere within 750 meters. The force deployment had a 50 percent chance of happening. The only thing a CDF site commander has to go by is the approximate area where enemy forces may be.
The other two random elements of the enemy deployment is the start time and weather. The constant is the date. I just change the date and save the game as a new game, but I must also copy an init.sqf for those parameters.
The main force is a CDF BTR recon infantry platoon, four BTR infantry squads which are commanded through Arma's command system. If need be, I can also add a BRDM platoon.
The CDF commander has a number of support elements available.
1) Two each ground interdiction flights, consisting of two each MiG-21 loaded out for close air support. Those air craft are deployed out of the airfield in Miroslavl, which means that once the ground commander requests air support, it will take a minimum of 10 minutes for the air strike element to get on station.
2) One air helo air support group consisting of two each Mi-17 transport birds. They deploy out of Balota airfield and are immediately available to provide additional machine gun fire.
3) A support group consisting of two BRDM scout cars, one transport Ural truck and a medical van.
4) In Novi Sobor, Vyshnoye and Rogovo, a smal militia squad guards prepositioned equipment. Two Czech military offroad vehicles and two UAZs with a mounted SPG-9 recoiless rifle.
5) A naval gunfire support element, which do not impact operations in the north but could in future missions along the coast.
Additionally, the ambient combat system is in effect, which means that at any location on the map an enemy unit may appear.
The missions in this template are simple. Move forces north to get eyes on, deploy air trikes and then retreat.
Sounds easy, but really not so with the ACM in effect.
I have run this system with different parameters, but until this game, none of the random elements.
The enemy force deployment is random: four infantry squads plus three technicals columns are deployed at seven spots on the map within 750 meters, anywhere within 750 meters. The force deployment had a 50 percent chance of happening. The only thing a CDF site commander has to go by is the approximate area where enemy forces may be.
The other two random elements of the enemy deployment is the start time and weather. The constant is the date. I just change the date and save the game as a new game, but I must also copy an init.sqf for those parameters.
The main force is a CDF BTR recon infantry platoon, four BTR infantry squads which are commanded through Arma's command system. If need be, I can also add a BRDM platoon.
The CDF commander has a number of support elements available.
1) Two each ground interdiction flights, consisting of two each MiG-21 loaded out for close air support. Those air craft are deployed out of the airfield in Miroslavl, which means that once the ground commander requests air support, it will take a minimum of 10 minutes for the air strike element to get on station.
2) One air helo air support group consisting of two each Mi-17 transport birds. They deploy out of Balota airfield and are immediately available to provide additional machine gun fire.
3) A support group consisting of two BRDM scout cars, one transport Ural truck and a medical van.
4) In Novi Sobor, Vyshnoye and Rogovo, a smal militia squad guards prepositioned equipment. Two Czech military offroad vehicles and two UAZs with a mounted SPG-9 recoiless rifle.
5) A naval gunfire support element, which do not impact operations in the north but could in future missions along the coast.
Additionally, the ambient combat system is in effect, which means that at any location on the map an enemy unit may appear.
The missions in this template are simple. Move forces north to get eyes on, deploy air trikes and then retreat.
Sounds easy, but really not so with the ACM in effect.
I have run this system with different parameters, but until this game, none of the random elements.
Subscribe to:
Posts (Atom)